Trywishboard case study: multiplayer collaboration without killing focus

How we turned a single-player mood-board tool into a real-time multiplayer workspace — and why the hardest part was deciding which interactions should not be collaborative at all.

Trywishboard collaborative canvas — live cursors and multiplayer workspace

Trywishboard came to us as a popular but lonely tool — designers loved it but used it alone. The brief was simple on paper: turn it into a multiplayer workspace. The real work was nothing like that.

What we shipped for real-time collaboration

Real-time co-editing on the canvas, a comments layer with scoped mentions, a permission system that scales from pair-design to enterprise teams, and an export pipeline that preserves fidelity from the browser to PDF and PPT. Shipped in 11 weeks.

Trywishboard live cursors on a multiplayer mood board
Live cursors, scoped mentions, and per-region permissions — the three-week sprint that unlocked the rest.

Those three weeks set the ceiling for everything after. Once cursors, mentions and permissions were solid, the rest of the roadmap stopped being architecture and started being product.

Studio work sample
Studio work sample
Studio work sample

How the team worked through it

Eleven weeks, one canvas, and a long argument about what should not be shared at all. The reel below is the studio side of that.

Studio reel.

The hardest product call: which interactions NOT to make multiplayer

The hard part was not the CRDT. It was deciding which interactions should be collaborative at all. Our first pass made everything multiplayer — and reduced solo productivity by 30% because users kept stopping to see who else was on the canvas. We rolled back aggressively and landed on a two-mode model: focus-mode is single-player by default.

Trywishboard focus-mode canvas
Trywishboard team-mode with live cursors

Outcomes after launch

Weekly active teams (not individuals) tripled in the first quarter post-launch. Enterprise deals stuck in legal for months closed within six weeks of GA. The biggest driver — the focus/team mode split — came out of usability testing, not strategy.

01MORE FROM THE STUDIO

More builds from the shelf.

Same team, different problems. Recent cases in adjacent industries — each shipped with the senior people who own outcomes.

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PORTFOLIO BY TYPEBY YEAR

Projects by type grow year over year

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MVP, redesign, AI and support — cumulative

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The studio profile across key axes

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Research, design and build overlap

Parallel streams — not a waterfall